Part A - WARM UP GAMES – PROFORMA – PDHPE (students are to use one part A proforma for each of the 4 games, one page for each one)

Name of the Game JELLYFISH GRAB
Stage ONE
Explanation
All players are fish, with the exception of one who is the jellyfish. The jellyfish is in the middle of the ocean (designated playing area) as the fish swim through. If the jellyfish catches a fish, the fish must freeze and they become a stationary jellyfish. They cannot move however they can rotate their arms in big circular movements. If another fish touches a stationary fish, they also freeze and become stationary. Play continues until all fish are stationary. The last fish caught becomes the new jellyfish and the game starts again.
Why is this game important for this stage?
  1. The elements of spatial awareness and movement are integrated (Gymnastics – Elements of movement).
  2. The benefits of participation, enjoyment and friendship are reinforced (Active Lifestyle – Effects of physical activity).
  3. The concepts of locomotor and non-locomotor skills are reinforced (Games and Sports – Locomotor and Non-Locomotor skills).
What are the PDHPE skills involved in this game? How?
COS1.1 – Communicates appropriately in a variety of ways
Participates as part of the larger group both verbally and non-verbally.
DMS1.2 – Recalls past experiences in making decisions
Sets simple goals e.g. improve number of fish touched.
INS1.3 – Develops positive relationships with peers and other people
The child observes rules regarding group conduct.
MOS1.4 – Demonstrates maturing performance of basic movement and compositional skills in a variety of predictable situations
The child is able to maintain stillness of body and just rotate arms when they are stationary.
PSS1.5 – Draws on past experiences to solve familiar problems
The child is capable of following basic safety procedures.
Equipment and Teaching cues
Equipment
  • Cones to indicate playing area

Teaching Cues
  • Keep moving and watch out for the “Jellyfish”
  • Stop – you were caught
  • Move those arms around – nice big circles, forwards or backwards